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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

The memory game


The code in the memory game shouldn't challenge us too much because we have done the background research on threads, arrays, sound, and persistence. There will be some new-looking code and we will examine it in detail when it crops up.

Here is a screenshot of our finished game:

This is the home screen. It shows the high score, which persists between play sessions and when the device is shut down. It also shows a Play button, which will take the player to the main game screen. Take a look at the following screenshot:

The game screen itself will play a sequence of sounds and numbers. The corresponding button will wobble in time with the corresponding sound. Then the player will be able to interact with the buttons and attempt to copy the sequence. For every part of the sequence that the player gets right, they will be awarded points.

If the sequence is copied in its entirety, then a new and longer sequence will be played and again the player will attempt to repeat the sequence...

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