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Learning Functional Programming in Go

You're reading from   Learning Functional Programming in Go Change the way you approach your applications using functional programming in Go

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787281394
Length 670 pages
Edition 1st Edition
Languages
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Author (1):
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Lex Sheehan Lex Sheehan
Author Profile Icon Lex Sheehan
Lex Sheehan
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Table of Contents (13) Chapters Close

Preface 1. Pure Functional Programming in Go 2. Manipulating Collections FREE CHAPTER 3. Using High-Order Functions 4. SOLID Design in Go 5. Adding Functionality with Decoration 6. Applying FP at the Architectural Level 7. Functional Parameters 8. Increasing Performance Using Pipelining 9. Functors, Monoids, and Generics 10. Monads, Type Classes, and Generics 11. Category Theory That Applies 12. Miscellaneous Information and How-Tos

Software design methodology


Software design is where we:

  • Gather requirements
  • Create specifications from requirements
  • Implement a solution based on the specifications
  • Review results and iterate to improve the solution

Traditional waterfall development depends on a perfect understanding of the product requirements at the outset and minimal errors being executed in each phase. Source: http://scrumreferencecard.com/scrum-reference-card/

Scrum blends all the development activities into each iteration, adapting to discovered realities at fixed intervals:

 Source: http://scrumreferencecard.com/scrum-reference-card/

In the process of creating specifications, artifacts such as Unified Markup Language (UML) diagrams are often created to help us think about the problem and craft a viable solution.

Analysis is where we model real-world operations, breaking apart pieces into components. Design is where we craft a software solution based on the analysis work, our IT environment, and the frameworks/technology stacks...

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