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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System 2. Managing Access with the Singleton Pattern FREE CHAPTER 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Swapping Algorithms with the Strategy Pattern

In the last chapter, we used the Visitor pattern to apply different behavior to objects without changing the underlying object itself. In this chapter, we’re going to explore how the Strategy pattern lets us configure classes with interchangeable algorithms (or behaviors) at runtime. Not only is this a fantastic way to define different variants of a given algorithm but also your client code doesn’t need to worry about each algorithm’s internal state or data dependencies.

I love this pattern because we use strategies in real life all the time! Think of the moments before you leave the house – it’s always a good idea to check the weather to decide whether you need a coat if it’s cold, an umbrella if it’s going to rain, or extra sunblock if it’s scorching hot. Each possibility has its own strategy (cold weather, stormy weather, or hot weather), but you can choose whichever one fits...

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