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Learning C# by Developing Games with Unity

You're reading from   Learning C# by Developing Games with Unity Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Length 466 pages
Edition 7th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Unity features we didn’t cover

We managed to briefly cover many of Unity’s core features in Chapter 6Getting Your Hands Dirty with Unity, but there is still so much more the engine has to offer. These topics aren’t in any particular order of importance, but if you’re going forward with Unity development, you’ll want to have at least a passing familiarity with the following:

  • Shaders and effects
  • Scriptable objects
  • Editor extension scripting
  • Non-programmatic UI
  • ProBuilder and Terrain tools
  • PlayerPrefs and saving data
  • Model rigging
  • Animator states and transitions

You should also go back and dive into Lighting, Navigation, Particle Effects, and Animation features in the editor.

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