Hero’s trial—putting something out into the world
The last task I’ll offer you in this book is probably the hardest, but also the most rewarding. Your assignment is to take your C# and Unity knowledge and create something to put out into the software- or game-development communities. Whether it’s a small game prototype or a full-scale mobile game, get your code out there in the following ways:
- Join GitHub (https://github.com)
- Get active on Stack Overflow, Unity Answers, and Unity Forums
- Sign up to publish custom assets on the Unity Asset Store (https://assetstore.unity.com)
Whatever your passion project is, put it out into the world.