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Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
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Author (1):
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Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
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Toc

Managing Inputs

Now that we have learned how to run a program on the Android Emulator, it is time for us to do some more cool stuff, which will equip us with the knowledge required to make our game. In this chapter, we will continue with XML files and will step into the territory of taking user inputs. In a gist, we will be learning the following:

  • Exploring different types of XML files and the resource folder further
  • Creating buttons and linking them to take inputs
  • Working with accelerometer readings
  • Mobile touch inputs

So, let's get started.

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