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Learn Java 17 Programming

You're reading from   Learn Java 17 Programming Learn the fundamentals of Java Programming with this updated guide with the latest features

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781803241432
Length 748 pages
Edition 2nd Edition
Languages
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Author (1):
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Nick Samoylov Nick Samoylov
Author Profile Icon Nick Samoylov
Nick Samoylov
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Overview of Java Programming
2. Chapter 1: Getting Started with Java 17 FREE CHAPTER 3. Chapter 2: Java Object-Oriented Programming (OOP) 4. Chapter 3: Java Fundamentals 5. Part 2: Building Blocks of Java
6. Chapter 4: Exception Handling 7. Chapter 5: Strings, Input/Output,and Files 8. Chapter 6: Data Structures, Generics, and Popular Utilities 9. Chapter 7: Java Standard and External Libraries 10. Chapter 8: Multithreading and Concurrent Processing 11. Chapter 9: JVM Structure and Garbage Collection 12. Chapter 10: Managing Data in a Database 13. Chapter 11: Network Programming 14. Chapter 12: Java GUI Programming 15. Part 3: Advanced Java
16. Chapter 13: Functional Programming 17. Chapter 14: Java Standard Streams 18. Chapter 15: Reactive Programming 19. Chapter 16: Java Microbenchmark Harness 20. Chapter 17: Best Practices for Writing High-Quality Code 21. Assessments 22. Other Books You May Enjoy

Using FXML

FXML is an XML-based language that allows building a user interface and maintaining it independently of the application (business) logic (as far as the look and feel are concerned, or other presentation-related changes). Using FXML, you can design a user interface without even writing one line of Java code.

FXML does not have a schema, but its capabilities reflect the API of the JavaFX objects used to build a scene. This means you can use the API documentation to understand what tags and attributes are allowed in the FXML structure. Most of the time, JavaFX classes can be used as tags and their properties as attributes.

In addition to the FXML file (the view), the controller (Java class) can be used for processing the model and organizing the page flow. The model consists of domain objects managed by the view and the controller. It also allows using all the power of CSS styling and JavaScript. But, in this book, we will be able to demonstrate only the basic FXML capabilities...

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