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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

A 3D view of depth data


So far, you have seen the display and rendering of the depth data on a 2D surface, but there are more interesting and useful things we can do using the depth data. Our screen is only two dimensional; the camera takes a picture of an object in front of it and then projects it on a plane surface. We can construct a 3D view of the depth data returns by the Kinect sensor, with the help of the 3D rendering engine. In this section you will learn how to leverage the 3D functionality in Windows Presentation Foundation to give a 3D view to the depth data.

Note

3D functionality enables the developer to represent complex illustrations of the data. Working with 3D graphics requires very good knowledge of the coordinate system, understanding of Mesh, Modeling, Materials, and Camera projections. If you are new to 3D graphics, please refer to the following URL: http://msdn.microsoft.com/en-us/library/ms747437.aspx (3-D Graphics Overview), which covers details on using 3D graphics...

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