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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

How skeleton tracking works


The Kinect sensor returns raw depth data from which we can easily identify the pixels that represent the players. Skeleton tracking is not just about tracking the joints by reading the player information; rather, it tracks the complete body movement. Real-time human pose recognition is difficult and challenging because of the different body poses (consider; a single body part can move in thousands of different directions and ways), sizes (sizes of humans vary), dresses (dresses could differ from user to user), heights (human height could be tall, short, medium), and so on.

To overcome such problems and to track different joints irrespective of body pose, Kinect uses a rendering pipeline where it matches the incoming data (raw depth data from sensor) with sample trained data. The human pose recognition algorithm used several base character models that varied with different heights, sizes, clothes, and several other factors. The machine learned data is collected...

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