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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Learning about functions

Before we get to write our first full-fledged Julia program, the web crawler, we need to take yet another important detour. It's the last one, I promise.

As our code becomes more and more complex, we should start using functions. The REPL is great for exploratory programming due to its quick input-output feedback loop, but for any non-trivial piece of software, using functions is the way to go. Functions are an integral part of Julia, promoting readability, code reuse, and performance.

In Julia, a function is an object that takes a tuple of values as an argument and returns a value:

julia> function add(x, y) 
           x + y 
       end 
add (generic function with 1 method) 

There's also a compact assignment form for function declaration:

julia> add(x, y) = x + y 
add (generic function with 1 method) 

This second form is great for...

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