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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Using web storage


There are, however, situations where your application needs to transmit information to the server, for example, when the player hits a high score. What should you do if the game is running in offline mode at this moment?

The solution is to use web storage. We won't go into the details of all that you can do with web storage, but the basic idea here is to store all the information you want to send to the server in local storage and transmit it once the game is online again. This technology is part of the HTML5 specification and therefore supported only by modern browsers. The available space you have to save your data in is 5 MB, so you will have to use it wisely.

To store any value you want on the client's side, you can simply use the setItem method of the sessionStorage object. To retrieve the value, you can use the getItem method.

The following code shows exactly this:

sessionStorage.setItem('key','value');
sessionStorage.getItem('key');

Now if you want to check whether the...

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