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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Collision detection


We will use some sort of collision detection, but a very simple version that is designed only for this situation. In the later chapters, we will see more general solutions, but this isn't necessary here.

There are six spots where collision detection matters in this game; the three lines of packets in the first part, and the three lines of bugs in the second part. Both represent the exact same situation. There is a succession of elements separated by some empty space. The distance between each element is constant along with its size. We don't need to know on which packet the player has jumped or which bugs hit the player, what matters is only if the player stands on a packet or if he/she was hit by a bug.

For this reason we will use the modulo technique we used before to reduce the problem complexity. What we will consider is the following situation:

To know if the player touches the element or not we just need to compare its x co-ordinate with the element position.

The following...

You have been reading a chapter from
jQuery Game Development Essentials
Published in: Apr 2013
Publisher: Packt
ISBN-13: 9781849695060
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