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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Implementing application functionality using a Navigation Bar


With the development of iOS, it became necessary for Apple to design a clean and functional way for device users to quickly navigate between huge piles of data.

It's difficult, if not impossible, to offer the same amount of choices and data detail given a 3.5 inch screen. Design concessions from the size constraint have made standard interface elements from a desktop computing environment almost impossible to implement.

The Navigation Bar was an outstanding interface convention to include in the native SDK, allowing developers to easily offer multiple pages of tabled data in an easy to access format. Anchored to the top of the application screen, the bar allows the user to tap onto an on screen item and then quickly move backwards to the previous screen.

In this recipe, we'll take a look at several ways by which we can go about implementing application functionality using a Navigation Bar.

Getting ready

For this recipe, it will...

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