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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Chapter 5. Physics in Sprite Kit

In previous chapters, we had gone through essentials to develop a game in Sprite Kit. Also, we have already developed starting scenes, which are different screen views associated with menu items.

To recap the previous chapter, where we discussed about nodes in detail, we studied the SKNode class and its associated properties and functions. Along with this, we discussed about building a node tree and actions on a node tree. We also applied major subclasses in our game, such as SKLabelNode, SKCropNode, SKShapeNode, SKEmitterNode, SKLightNode, and SKVideoNode to create the menu scene. Now, the time has come to venture further into Sprite Kit.

In the real world we are affected by many physical laws, such as mass, gravity, velocity, and so on. To make a game more realistic, Sprite Kit provides us with some classes and functions, which are used to make nodes act like bodies as in a real environment. By applying these classes to characters, environment...

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