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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own ‚Äúgo-anywhere‚Äù applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Time for action – creating the controller

At this point there's not much left in our main application object, PianoHeroApp. We moved all of the code to load the audio to the SplashPanel object, and all of the code to make the keyboard work to the GamePanel object.

The PianoHeroApp object will now only act as a state controller to hide and show the correct panels. First we need to add some variables to hold references to the panels:

function PianoHeroApp()
{
    var version = "7.1",
        audioManager = new AudioManager("audio"),
        splashPanel = new SplashPanel(audioManager),
        gamePanel = new GamePanel(audioManager),
        curPanel = undefined;

We define variables to hold the audio manager, the splash panel, and the game panel objects. We also have a curPanel variable, which will be set to the current panel that is showing. To start with we will set it to undefined.

Next, we will create a private showPanel() method that will hide the currently...

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