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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own ‚Äúgo-anywhere‚Äù applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Transformations

The Canvas API contains four methods for transforming how things are drawn on the canvas. They change the coordinate system of the canvas so that when you draw something, it draws at a different place than it normally would. Think of it as taking a piece of paper and moving it or rotating it before drawing on it.

  • translate(x, y): This translates anything drawn on the canvas by the values specified. The values can be any decimal number. Negative numbers translate up and to the left. Often you will use translate() to translate to the center of a shape before applying other transformations to it.
  • scale(x, y): This scales anything drawn to the canvas by the values specified. The parameters can be any positive decimal number. If you wanted everything to be drawn half size, you would use scale (0.5, 0.5). If you wanted to double the size, scale (2, 2).
  • rotate(angle): This rotates the canvas by an angle. The angle is specified in radians from 0 to 2π. Negative numbers will rotate...
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