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How to Test a Time Machine

You're reading from   How to Test a Time Machine A practical guide to test architecture and automation

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801817028
Length 384 pages
Edition 1st Edition
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Author (1):
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Noemí Ferrera Noemí Ferrera
Author Profile Icon Noemí Ferrera
Noemí Ferrera
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Table of Contents (19) Chapters Close

Preface 1. Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
2. Chapter 1: Introduction – Finding Your QA Level FREE CHAPTER 3. Chapter 2: The Secret Passages of the Test Pyramid – The Base of the Pyramid 4. Chapter 3: The Secret Passages of the Test Pyramid – the Middle of the Pyramid 5. Chapter 4: The Secret Passages of the Test Pyramid – the Top of the Pyramid 6. Part 2 Changing the Status – Tips for Better Quality
7. Chapter 5: Testing Automation Patterns 8. Chapter 6: Continuous Testing – CI/CD and Other DevOps Concepts You Should Know 9. Chapter 7: Mathematics and Algorithms in Testing 10. Part 3 Going to the Next Level – New Technologies and Inspiring Stories
11. Chapter 8: Artificial Intelligence is the New Intelligence 12. Chapter 9: Having Your Head up in the Clouds 13. Chapter 10: Traveling Across Realities 14. Chapter 11: How to Test a Time Machine (and Other Hard-to-Test Applications) 15. Chapter 12: Taking Your Testing to the Next Level 16. Index 17. Other Books You May Enjoy Appendix – Self-Assessment

Dealing with dynamic object IDs

Although having a good development design with testability in mind is the ideal scenario (and we hope this book helps developers achieve it), the reality is not always as ideal. Sometimes, we inherit old code that has been built as a quick proof of concept or by someone that did not really care for testing so much. In this section, we will see some examples of that and what can we do to automate as much as possible around this. One example is the localized locators that we discussed earlier.

Items with dynamic locators

Sometimes, it is useful for an application to generate objects automatically. This happens quite frequently in games, where you can find sprites being generated as particles, bullets, or enemies. These may have an auto-generated ID (or another locator).

If that is the case, we should try looking for the object type, using a CSS locator for a particular class or similar.

Here’s an example of finding elements using a CSS...

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