Importing audio
As with graphic assets, it is important to properly set up the import settings for your audio assets, as imports can be resource-intensive if not done properly.
In this section, we will examine the following audio-importing concepts:
- Audio types
- Configuring import settings
Let’s start by discussing the different kinds of audio we can use.
Audio types
There are different types of audio present in video games, which are the following:
- Music: Music is used to enhance the player’s experience according to the situation.
- Sound effects (SFX): Sounds that happen as a reaction to player or NPC actions, such as clicking a button, walking, opening a door, shooting a gun, and so on.
- Ambient sound: A game that uses sounds only in response to events would feel empty. If you are recreating an apartment in the middle of the city, even if the player is just idle in the middle of the room doing nothing, lots...