Before we create our own Generators, Contexts, and Tests, let's talk about built-in nodes. Unreal comes with a handful of useful built-in, general-purpose nodes. We are going to explore them in this section.
Keep in mind that this section is going to analytically explain how each of the built-in nodes of EQS works, like documentation would. So, please use this section as a reference manual if you wish, and skip sections if you are not interested in them.