In this section, we will learn which class we need to expand to create our custom components within the Environment Querying System.
Creating components for the Environment Querying System
Creating Contexts
Creating custom Contexts is key in order to have the right references when you need them during an Environmental Query. In particular, we will create a simple Context to retrieve a single reference to the Player.
Let's explore how to create this Context, both in C++ and Blueprint.
Creating the Player Context in Blueprint
To create a context, we need to inherit...