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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Extended Topics

There is always more content and ideas than there are time and space to implement them, so here are some ways that you can push yourself further with the content from this chapter. Before moving on to the next chapter, or at any time later, think of these as launch pads for you to clarify and fold the lessons learned here in the forge of experience:

  • Add a new particle system based on the Sparks particle sample that is triggered when the cargo collides with something during the route planning’s flight phase.
  • The world of Space-Truckers is rich and varied, and the game could display more of that richness. Use an animated particle system to bring these areas to life:
    • Orbital manufacturing might look like a series of flashing lights from maneuver thrusters and welding torches clustering around shadowed block structures
    • Traffic in the Space-Construction and Space-Highway zones could similarly be approximated with clusters of flashing lights zipping around...
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