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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Designing the Game Elements of the Route Simulation

The Helios star system is the setting for Space-Truckers, but up until now, we haven’t gotten into what that entails. A topic covered in exhaustive detail in other books both fiction and non- is the well-known fact that Space Is Big. Like, Really Big. At the scale of a solar system, distances involved are so large compared to relative sizes of things that trying to represent this huge scale accurately in our game will neither be fun nor performant.

An Overview of the Helios System

The following diagram is a rather stylized view of the Helios system – the home setting for Space-Truckers – from a bird’s-eye view. Bracketed planetary bodies show the two different start and end route possibilities –outward going in toward the sun and vice versa. In the following diagram, the different shaded regions correspond to different potential encounters for players during the driving phase:

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