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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Creating a room with a light switch


There are many things we take for granted in our day-to-day lives. One of those things is being able to light up a room at the flip of a switch; we don't really notice when it works as expected. It's not until we go to turn on a light and find that the bulb has burnt out, that we realize just how important this part of our life really is. The same can be said about lighting in games. If you can see everything in the game, you won't be worried about lights. If everything is dark, however, you'll be looking for a way to light up the play area so that you can navigate. Before we start creating lighting effects in GameMaker, let's take a look at lighting a game area, as simply as flipping a switch.

Getting ready

For this recipe, you'll need a room (rm_game), a character who can move using the arrow keys (obj_player), a box object (obj_box), and a controller object (obj_lightControl).

How to do it

  1. In obj_lightControl, add a Create event.

  2. Drag a code block to the...

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