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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Making your HUD scalable


Have you ever played a game that didn't quite fit your screen? It's frustrating, isn't it? In a perfect world, your game would work perfectly on any device. Since that's not the case, however, you'll need to make some adjustments if you want to create a game that will fit at least most devices. Let's see what it takes to scale your game to fit screens of different sizes and ratios.

Getting ready

For this recipe, we'll use the game that we created previously. Open the project file and follow the given steps, but make sure Allow the player to resize the game window is activated and Keep aspect ratio is selected under Global Game Settings.

How to do it

  1. Open obj_display.

  2. Under the DrawGUI event, open the code block.

  3. Enter the following code above the existing code:

    display_w = 1024;
    display_h = 768;
    ratio = display_get_width()/display_get_height();
    if ratio > 1
    {
        adjust_w = display_h * ratio;
        adjust_h = display_h;
        display_set_gui_size(display_h * ratio, display_h...
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