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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

An introduction to the Scriptable Render Pipeline

Since its first release in 2004, the Unity game engine has grown into the world's most widely used real-time content creation platform. A large number of games are developed using the Unity game engine. At the same time, Unity is being rapidly applied to the content design and production process of traditional industries, including VR, AR, and MR simulation applications, architectural design display, automobile design and manufacturing, and even film and television animation production. The development of real-time rendering technology based on computer graphics is an important reason for the rapid growth and widespread use of the Unity engine.

Before the Unity 2018 version, developers could only use the built-in render pipeline provided by Unity. Since the Unity engine itself is a closed source engine, the built-in render pipeline in Unity is like a black box for developers, and developers cannot know the specific logic implementation...

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