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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Implementing 3D animation in Unity

We have covered some important concepts, such as Animation Clips, Animator Controllers, Avatar, and Animator components, in the Unity animation system in the previous sections. In this section, you will learn how to implement animation for 3D models with these concepts.

Importing animation assets

First, we need to know how to import animation assets into Unity from digital content creation (DCC) software. As a demonstration, we still use the Unity-Chan! model asset as an example. We can find all the animation assets in the /Assets/unity-chan!/Unity-chan! Model/Art/Animations folder as shown in the following screenshot:

Figure 4.27 – The Animations folder

Here we can select one animation asset in the Project window to open its Import Settings window.

Figure 4.28 – Import settings for animations

As shown in Figure 4.28, click Animation in the Inspector window to switch to...

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