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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Summary

We've come a long way in this chapter. We started by introducing Unity's serialization system, discussing binary serialization, YAML serialization, and JSON serialization in Unity. Then we explored the assets workflow in Unity, covering important concepts such as GUIDs, File IDs, meta files, the Library folder, and how to manage the assets import pipeline from C# code. Next, we discussed the Resources folder and the StreamingAssets folder in detail, which are special folders in Unity, and understood that what they do can help you better develop games with Unity. Finally, we covered quite a bit about Azure Blob storage and Unity's Addressable Asset system, from how to create an Azure Blob storage service in the Azure Cloud to how to load the addressable content from Azure into a Unity project. It's been an amazing journey!

The knowledge you have acquired in this chapter will help you choose the appropriate serialization mode in Unity according to your...

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