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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Creating a CI/CD pipeline

When you run npm run build locally, a release build is put inside the dist directory. Theoretically, you could take that directory and copy it to a server somewhere to deploy your application. This will work provided that the server knows about the wasm MIME type, but copying to a directory manually is a very old-fashioned way of deploying software. Nowadays, we automate the build and deploy on a server, along with additional code that's been checked into source control. It's significantly more complicated than the old-fashioned way, so why is it better?

The practice of automating the build this way is often referred to as CD and its definition is pretty big. Take a look at the following quote from https://continuousdelivery.com:

Continuous Delivery is the ability to get changes of all types—including new features, configuration changes, bug fixes, and experiments—into production, or into the hands of users, safely and quickly...

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