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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Footsteps with adaptive sound

While adaptive audio is often synonymous with adaptive music, it doesn't have to be as we will see in this section. In order to demonstrate adaptive sound, we will implement footsteps audio that is controlled by the current adaptive level. Until now, we have avoided working with footstep sounds so as not to clutter up the other audio we were mixing. Follow the instructions here to add footsteps to our scene:

  1. Open up the Audio Mixer window in the editor, select the Master mixer from the Mixers list. Then, right-click [Ctrl + click on Mac] on the Direct group and from the context menu select Add child group. This will add a new child group to Direct. Rename this new group Footsteps as shown in the following screenshot:
Adding new Footsteps group to the Master mixer
  1. Type the text fps in the search field of the Hierarchy search window. Then,...
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