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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Building a Flutter Web App

The dream of being able to create universal apps is not new, but today, the challenge of creating an app that can run on several form factors is even more urgent. Just think of the many devices people use every day: smartphones, tablets, smartwatches, notebooks, smart TVs, gaming consoles, and desktop PCs. These are all clients where we, as developers, could potentially install our software.

Flutter has been supporting iOS and Android since the beginning, which already solves a huge need for developers, but it's taking huge steps in the direction of the dream of every developer: having a truly universal platform to develop apps that can run anywhere.

The Flutter implementation for the web was presented at Flutter Interact 2019 and is called Flutter for Web.

At the time I'm writing this, Flutter supports web development in the beta channel...

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