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Flutter Design Patterns and Best Practices

You're reading from   Flutter Design Patterns and Best Practices Build scalable, maintainable, and production-ready apps using effective architectural principles

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Product type Paperback
Published in Sep 2024
Publisher Packt
ISBN-13 9781801072649
Length 362 pages
Edition 1st Edition
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Authors (3):
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Jaime Blasco Jaime Blasco
Author Profile Icon Jaime Blasco
Jaime Blasco
Daria Orlova Daria Orlova
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Daria Orlova
Esra Kadah Esra Kadah
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Esra Kadah
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Building Delightful User Interfaces
2. Chapter 1: Best Practices for Building UIs with Flutter FREE CHAPTER 3. Chapter 2: Responsive UIs for All Devices 4. Part 2: Connecting UI with Business Logic
5. Chapter 3: Vanilla State Management 6. Chapter 4: State Management Patterns and Their Implementations 7. Chapter 5: Creating Consistent Navigation 8. Part 3: Exploring Practical Design Patterns and Architecture Best Practices
9. Chapter 6: The Responsible Repository Pattern 10. Chapter 7: Implementing the Inversion of Control Principle 11. Chapter 8: Ensuring Scalability and Maintainability with Layered Architecture 12. Chapter 9: Mastering Concurrent Programming in Dart 13. Chapter 10: A Bridge to the Native Side of Development 14. Part 4: Ensuring App Quality and Stability
15. Chapter 11: Unit Tests, Widget Tests, and Mocking Dependencies 16. Chapter 12: Static Code Analysis and Debugging Tools 17. Index 18. Other Books You May Enjoy

Avoiding bugs related to state equality and mutability

One last thing that we need to discuss in this chapter is the equality and immutability of data classes, specifically the state. What you need to know about the equality of objects in Dart is that, by default, they’re only equal if they’re actually the same instance. Let’s compare objects in vanilla Dart:

void main() {
  final o1 = Object();
  final o2 = Object();
  final o3 = o1;
  print(o1 == o2); // prints "false"
  print(o3 == o1); // prints "true"
}

Even though o1 and o2 look the same visually, in computer memory, they are two different objects, hence why the == operator returns false by default. We could override that behavior by manually overriding the == operator in every data class, but that would be a lot of boilerplate. Instead, many libraries do this for us. The one that we will be using is called Equatable (https://pub.dev...

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