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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – saving our work


Having moved some objects around, we might be happier with the new placement of them, or simply want to save the level for further modification. In order to do that, perform the following steps:

  1. Go to the File menu, and select Save level as.

  2. You will now save your .cry file. Name the .cry file as forest_myedit.cry.

  3. Click Save, and the .cry file will be created.

  4. To save to the currently loaded .cry file quickly, you can use the shortcut Ctrl + S.

What just happened?

We have just reviewed how to save our .cry file, which will, of course, be required if we wish to be able to load our modification again.

The .cry file that we just saved acts as a container for the level. This container can only be accessed by the editor application.

Have a go hero – free your mind

Already with just a few examples, we know enough to be all powerful within CryENGINE 3. As some of the greatest ideas have come about from experimentation, challenge yourself by trying a few things, for example:

  • Use the rotate and scale tools on various entities. Access them using the shortcut keys 2 and 3.

  • Create a prototype platforming game using just dock objects. If you place a series of them at different angles, varying heights, and distances, you can get some rudimentary platforming gameplay.

  • Alternate between moving objects and then switching to game mode to try to jump from one object to the other. This is where the true power of the Sandbox toolset is shown and that's in speed of iteration. You can test your game play in full scale instantly after editing it.

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