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Cross-platform UI Development with Xamarin.Forms

You're reading from   Cross-platform UI Development with Xamarin.Forms

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Length 330 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paul Johnson Paul Johnson
Author Profile Icon Paul Johnson
Paul Johnson
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Table of Contents (22) Chapters Close

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started FREE CHAPTER 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Other options for PCL


If you are able to guarantee that the target platforms will have the facilities you need and they are handled in the same way with the same directories that are able to be accessed in the same way (for example, Android being a Linux-based system, certain directories cannot be accessed, but the application itself has access to all the directories that it owns, as well as any public directories).

On iOS, Apple has locked down a large number of directories that look like they should be available (they are listed with IntelliSense when you look at the environment path), but on compile time, the app crashes because you have no access to certain directories. As a result, a Shared Code Library (SCL) can be used.

Note

PCL libraries cannot be used on versions of .NET before 4.0.

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