Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

Arrow left icon
Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Introducing Wasm

Wasm is a powerful new technology to deliver interactive applications. Before the advent of the web, there were already many developers building client/server applications, where the client apps ran on a PC (typically with Microsoft Windows) and the server apps ran on a company-owned system (typically with NetWare, OS/2, Windows NT, or Unix). In such systems, developers could choose their favorite language for the client app. Some people used Visual Basic, others used FoxPro or Delphi, and many other languages were in wide use.

However, for such systems, the deployment of updates was a kind of hell, because of several possible issues, such as ensuring that every client PC had the proper runtime system and that all clients got the updates at the same time. These problems were solved by JavaScript running in web browsers, as it is a ubiquitous platform on which frontend software could be downloaded and executed. This had some drawbacks though: developers were forced to...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime