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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — adding the sounds and music


We want to give our player some added feedback, so we'll be playing sounds when certain events happen in the game.

  1. 1. First, we'll need our sound and music files. Create or find an MP3 song you'd like to loop in the background and name it Game.mp3 before moving it into the same folder as the project source.

  2. 2. Next, create sound effects for when the ball is launched, hits a peg, lands in the free ball bucket, hits a combo peg, touches a portal, and when the game is won or lost. Name these Launch.wav, Peg.wav, FreeBall.wav, Combo.wav, Portal.wav, Win.wav, and Lose.wav respectively. Place these in the project source folder as well.

  3. 3. Return to the Game event sheet. In the Start of layout event, add the highlighted action Play music from file for the XAudio2 object and enter AppPath & "Game.mp3".

  4. 4. Add another action to loop the music from the XAudio2 object, as in the following screenshot:

  5. 5. Scroll down to event 6 (the event that triggers when...

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