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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

A note on Construct 2


This book focuses on Construct Classic, but Construct 2 existed at the time of its writing. It's worth knowing that our games cannot be ported over to Construct 2, as they work on different engines (Construct Classic is DirectX-based, while Construct 2 exports to HTML5 and WebGL).

However, the knowledge we've gained will help very much if you ever migrate to Construct 2, as it has a similar interface and event editor and will be much quicker to learn with a foundation in Construct Classic.

Should you ever need extra help with migrating to Construct 2, there is also an included manual that documents all of the features of Construct 2. This manual can also be read online at the Scirra homepage.

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