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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Summary


We now know how to put sounds and music into our games. This was an important step as we'll be using it throughout the next games we will be making together. You'll be using this knowledge in most games you make after you finish the book, as well as the knowledge of exporting your finished executable.

Our main point of learning was how to add MP3 music to our game using XAudio2 or its alternative module music formats using the MOD object. We then learned how to play sounds from our game folder and finally to package our game into an executable program to share with others.

We also discussed how games we make with Construct Classic can be freely sold or given away without any licensing issues, provided that we have ownership or permission to use the media files in the game.

Now that we've learned the basics of making a platform game in Construct Classic, we're ready to learn how to use the built-in physics engine Box2D to make a puzzle game, which we're starting in the next chapter.

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