Summary
We now know how to put sounds and music into our games. This was an important step as we'll be using it throughout the next games we will be making together. You'll be using this knowledge in most games you make after you finish the book, as well as the knowledge of exporting your finished executable.
Our main point of learning was how to add MP3 music to our game using XAudio2 or its alternative module music formats using the MOD object. We then learned how to play sounds from our game folder and finally to package our game into an executable program to share with others.
We also discussed how games we make with Construct Classic can be freely sold or given away without any licensing issues, provided that we have ownership or permission to use the media files in the game.
Now that we've learned the basics of making a platform game in Construct Classic, we're ready to learn how to use the built-in physics engine Box2D to make a puzzle game, which we're starting in the next chapter.