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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — explosion flashes


We have a grenade that explodes, but produces no flash. So let's add this in now.

  1. 1. In the Layout Editor view, create a layer called Effects and place it just behind the HUD layer.

  2. 2. Add a Sprite with the name GrenadeExplosion and a more solid circle version of the Light object image (a quick way of doing this is to paste the sprite in multiple times; each time decreases the opacity).

  3. 3. Set the hotspot of the Sprite to its mid-point (numpad 5).

  4. 4. Set the Opacity value to 40% and Filter to WebYellow, then give it the Timer behavior. The object should now look similar to the image in the following screenshot:

  5. 5. Switch over to the Event Sheet Editor view. In the event where the Grenade object explodes, add an action at the top of the list to spawn the GrenadeExplosion at the position of the Grenade object on the "Effects" layer.

  6. 6. Add an action to start the Timer behavior of the GrenadeExplosion object with the name "FlashTimeout" of length 100 and Destroy...

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