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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — very eventful games


When the player's character touches deadly spikes, we know they should lose health or die, but how does the game know this? That's where we are heading. First, we need to learn how to create events in the Event Sheet Editor.

  1. 1. Add a new sprite to the Game layer, which will be the end goal, and place it at the end of your level. Name it Goal, and give it the Bounding box collisions mode.

  2. 2. Now put some sprites around your level named Hazard. They can be lava, saw blades, spikes, or any other contraption you can think of. However, this time they will keep Per Pixel collisions mode.

  3. 3. Now we are ready to switch to the Event Sheet Editor tab. Right-click while in the Event Sheet Editor, and click on Insert event in the context menu that appears.

  4. 4. Each object can have its own conditions, but for now we are going to create an Always condition from the menu opened by double-clicking on the System object. The System object is included in every game.

  5. 5....

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