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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating a background for the GUI


We want the text displayed to the player to have a consistent background to reduce strain on the eyes of our player. We'll do this using a Panel, an object which can be used for more complex boxes.

  1. 1. In the Layout Editor, select the HUD layer and insert a Panel object from the object group Game.

  2. 2. Right-click on the Panel and choose Order | To Back from the context menu. Then drag the panel behind the existing text on the HUD and stretch it to cover the text in front of it. Name the object TextBack, and then switch back to the Event Sheet Editor.

  3. 3. Now add an event to the event sheet and select the object Player. Use the condition Is overlapping another object to check if it is behind the Panel object.

  4. 4. Create the action Set opacity from the System object. Enter HUD in the first box, followed by 70 in the second.

  5. 5. Now add another event underneath and give it the System condition Else. For this event, add the same action as the previous...

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