Chapter 3. Adding the Challenge
We know that video games would not be fun if everything was easy and pointless, and so far, our platformer game has no real difficulty. Let's change that.
In this chapter, we will:
Learn how to add events to win the game when touching the goal post
Add events to handle player death and a game over when all lives are lost
Add an enemy object, and learn how to give it a mind of its own
Learn how to improve the user interface
So let's get on with it.
Before we start
In this chapter, we will be moving at a faster pace than previous chapters. It may help if you look back at Chapter 2, Hello World! Construct Style again before continuing.