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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 3. Adding the Challenge

We know that video games would not be fun if everything was easy and pointless, and so far, our platformer game has no real difficulty. Let's change that.

In this chapter, we will:

  • Learn how to add events to win the game when touching the goal post

  • Add events to handle player death and a game over when all lives are lost

  • Add an enemy object, and learn how to give it a mind of its own

  • Learn how to improve the user interface

So let's get on with it.

Before we start

In this chapter, we will be moving at a faster pace than previous chapters. It may help if you look back at Chapter 2, Hello World! Construct Style again before continuing.

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