Creating a simple diorama
Now, we will add a few objects to the scene to set up the environment, including a unit cube, a flat plane, a red ball, and a photographic backdrop. Here is a photograph of a physical mock-up of the diorama we will build in VR:
Adding a cube
Let's add the first object to the scene: a unit-sized cube.
Within the Hierarchy
panel, use the Create
menu and choose 3D Object
| Cube
. The same selection can also be found in the main menu bar's GameObject
drop-down menu.
A default white cube is added to the scene, centered on the ground plane at the (0, 0, 0) position, with no rotation, and a scale of one, as you can see in the Inspector
panel. This is the Reset
setting, which can be found in the object's Transform
component of the Inspector
panel.
Note
The Reset
values of the Transform
component are Position
(0
, 0
, 0
), Rotation
(0
, 0
, 0
), and Scale
(1
, 1
, 1
).
If for some reason your cube has other Transform values, set these in the Inspector
panel or locate the small gear icon...