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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Creating scenes

In Cocos2d-x, your games should have one or more scenes. A scene is basically a node. In this recipe, we will explain how to create and use a Scene class.

How to do it...

In this recipe, we will use the project that was created in Chapter 1, Getting Started with Cocos2d-x.

  1. Firstly, duplicate the HelloWorldScene.cpp and HelloWorldScene.h files at Finder and rename them as TitleScene.cpp and TitleScene.h. Secondly, add them to the Xcode project. The result is shown in the following image:
    How to do it...
  2. Next, we have to change HelloWorldScene to TitleScene and place the search and replace method in the tips section.

    Tip

    How to search for and replace a class name?

    In this case, select TitleScene.h and then the Find | Find and Replace … menu in Xcode. Then, enter HelloWorld in the String Matching area and TitleScene in the Replacement String area. Execute all replacements. Follow the same process for TitleScene.cpp. The result is the following code for TitleScene.h:

    The result obtained for...

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