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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

The game – Rocket Through


In this sci-fi version of the classic Snake game engine, you control a rocket ship that must move around seven planets, collecting tiny supernovas. But here's the catch: you can only steer the rocket by rotating it around pivot points put in place through touch events. So the vector of movement we set for the rocket ship is at times linear and at times circular.

The game settings

This is a universal game designed for the regular iPad and then scaled up and down to match the screen resolution of other devices. It is set to play in portrait mode and it does not support multitouches.

Play first, work later

Download the 4198_05_START_PROJECT.zip and 4198_05_FINAL_PROJECT.zip files from this book's Support page.

You will, once again, use the Start Project option to work on; this way, you won't need to type logic or syntax already covered in previous chapters. The Start Project option contains all the resource files and all the class declarations as well as placeholders for...

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