Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

Arrow left icon
Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Understanding and working with the Foliage mode

In this section, we will learn what the Foliage mode is and how to use it. The Foliage mode is an Unreal Engine 5 mode that includes tools to place foliage assets on Landscapes, but also on Static Meshes. By using a brush tool, very similar to the brush that we can find in Landscape mode, we can place assets randomly on our surfaces. Foliage mode is very useful for placing repeatable assets such as trees, bushes, grass, or debris to make our environment rich in detail.

We can enable Foliage mode by changing the Viewport mode. To change mode, you can use the drop-down menu in the main toolbar. You can also use the SHIFT + 3 keyboard shortcut to enter Foliage mode. The first time you enter Foliage mode, the dedicated panel looks like this:

Figure 9.41 – Foliage mode options panel

Figure 9.41 – Foliage mode options panel

In the first part of the panel, we can find the different tools the Foliage mode has. The middle part of the panel is dedicated...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime