Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

Arrow left icon
Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Introduction


Let us consider that we are faced with a certain problem. After some time, we find a solution to that problem. Now, if the problem reoccurs, or a similar pattern to the problem reoccurs, we will know how to solve the problem by applying the same principle that solved the previous problem. Design patterns are similar to this. There are already 23 such solutions documented, which provide subtle solutions for dealing with problems that have a similar pattern to the ones that are documented. They are described by the authors more commonly referred to as the Gang of Four. They are not complete solutions, but rather templates or frameworks that can be applied to similar situations. One of the biggest drawbacks of design patterns, however, is that if they are not applied correctly, they can prove to be disastrous. Design patterns can be classified as structural, behavioral, or creational. We will be looking at only a few of them, which are used often in games development.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime