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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Importing environment assets

After learning about Unity's user interface, let's import all the assets we did in the previous chapters into our Unity project! There are several ways in which you can import your assets. The first way is to copy the files into the Assets folder in your project directory. Unity will detect the files and convert them to its native format automatically.

Don't worry as Unity practices non-destructive approaches, which means it doesn't actually do anything to your original files. Instead, it places the converted files into temporary folders within the project directory, which are hidden away from the engine users.

The second method is to drag the source files directly to the Project panel in Unity. Your files will be copied to the Assets folder and get converted to the native format automatically. After this, you will be able to see thumbnails of your assets showing up on the Project Browser. You will also see an additional folder being created...

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