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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Chapter 5. Integrating Your Assets into the Game

In this chapter, we will learn how to use software named Unity, which is used to develop games. We will learn how to import the 3D models that we built in Blender, as well as the textures that we created earlier into Unity. After this, we will put everything together to form a level.

In this chapter, we will cover the following:

  • Basic user interface of Unity
  • Import environment assets
  • Introducing prefabs
  • Setting up terrain
  • Setting up water surfaces
  • Setting up foliage
  • Setting up environment lighting
  • Optimizing scenes with occlusion culling
  • Importing character assets
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