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Build Your Own Programming Language
Build Your Own Programming Language

Build Your Own Programming Language: A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Build Your Own Programming Language

Chapter 1: Why Build Another Programming Language?

This book will show you how to build your own programming language, but first, you should ask yourself, why would I want to do this? For a few of you, the answer will be simple: because it is so much fun. However, for the rest of us, it is a lot of work to build a programming language, and we need to be sure about it before we make a start. Do you have the patience and persistence that it takes?

This chapter points out a few good reasons for building your own programming language, as well as some situations where you don't have to build your contemplated language; after all, designing a class library for your application domain might be simpler and just as effective. However, libraries have their downsides, and sometimes only a new language will do.

After this chapter, the rest of this book will, having considered things carefully, take for granted that you have decided to build a language. In that case, you should determine some of the requirements for your language. But first, we're going to cover the following main topics in this chapter:

  • Motivations for writing your own programming language
  • The difference between programming languages and libraries
  • The applicability of programming language tools to other software projects
  • Establishing the requirements for your language
  • A case study that discusses the requirements for the Unicon language

Let's start by looking at motivations.

So, you want to write your own programming language…

Sure, some programming language inventors are rock stars of computer science, such as Dennis Ritchie or Guido van Rossum! But becoming a rock star of computer science was easier back then. I heard the following report a long time ago from an attendee of the second History of Programming Languages Conference: The consensus was that the field of programming languages is dead. All the important languages have been invented already. This was proven wildly wrong a year or two later when Java hit the scene, and perhaps a dozen times since then when languages such as Go emerged. After a mere six decades, it would be unwise to claim our field is mature and that there's nothing new to invent that might make you famous.

Still, celebrity is a bad reason for building a programming language. The chances of acquiring fame or fortune from your programming language invention are slim. Curiosity and desire to know how things work are valid reasons, so long as you've got the time and inclination, but perhaps the best reasons for building your own programming language are need and necessity.

Some folks need to build a new language or a new implementation of an existing programming language to target a new processor or compete with a rival company. If that's not you, then perhaps you've looked at the best languages (and compilers or interpreters) available for some domain that you are developing programs for, and they are missing some key features for what you are doing, and those missing features are causing you pain. Every once in a blue moon, someone comes up with a whole new style of computing that a new programming paradigm requires a new language for.

While we are discussing your motivations for building a language, let's talk about the different kinds of languages, organization, and the examples this book will use to guide you. Each of these topics is worth looking at.

Types of programming language implementations

Whatever your reasons, before you build a programming language, you should pick the best tools and technologies you can find to do the job. In our case, this book will pick them for you. First, there is a question of the implementation language that you are building your language in. Programming language academics like to brag about writing their language in that language itself, but this is usually only a half-truth (or someone was being very impractical and showing off at the same time). There is also the question of just what kind of programming language implementation to build:

  • A pure interpreter that executes source code itself
  • A native compiler and a runtime system, such as in C
  • A transpiler that translates your language into some other high-level language
  • A bytecode compiler with an accompanying bytecode machine, such as Java

The first option is fun but usually too slow. The second option is the best, but usually, it's too labor-intensive; a good native compiler may take many person-years of effort.

While the third option is by far the easiest and probably the most fun, and I have used it before with success, if it isn't a prototype, then it is sort of cheating. Sure, the first version of C++ was a transpiler, but that gave way to compilers and not just because it was buggy. Strangely, generating high-level code seems to make your language even more dependent on the underlying language than the other options, and languages are moving targets. Good languages have died because their underlying dependencies disappeared or broke irreparably on them. It can be the death of a thousand small cuts.

This book chooses the fourth option: we will build a bytecode compiler with an accompanying bytecode machine because that is a sweet spot that gives the most flexibility while still offering decent performance. A chapter on native code compilation is included for those of you who require the fastest possible execution.

The notion of a bytecode machine is very old; it was made famous by UCSD's Pascal implementation and the classic SmallTalk-80 implementation, among others. It became ubiquitous to the point of entering lay English with the promulgation of Java's JVM. Bytecode machines are abstract processors interpreted by software; they are often called virtual machines (as in Java Virtual Machine), although I will not use that terminology because it is also used to refer to software tools that use real hardware instruction sets, such as IBM's classic platforms or more modern tools such as Virtual Box.

A bytecode machine is typically quite a bit higher level than a piece of hardware, so a bytecode implementation affords much flexibility. Let's have a quick look at what it will take to get there…

Organizing a bytecode language implementation

To a large extent, the organization of this book follows the classic organization of a bytecode compiler and its corresponding virtual machine. These components are defined here, followed by a diagram to summarize them:

  • A lexical analyzer reads in source code characters and figures out how they are grouped into a sequence of words or tokens.
  • A syntax analyzer reads in a sequence of tokens and determines whether that sequence is legal according to the grammar of the language. If the tokens are in a legal order, it produces a syntax tree.
  • A semantic analyzer checks to ensure that all the names being used are legal for the operations in which they are being used. It checks their types to determine exactly what operations are being performed. All this checking makes the syntax tree heavy, laden with the extra information about where variables are declared and what their types are.
  • An intermediate code generator figures out memory locations for all the variables and all the places where a program may abruptly change execution flow, such as loops and function calls. It adds them to the syntax tree and then walks this even fatter tree before building a list of machine-independent intermediate code instructions.
  • A final code generator turns the list of intermediate code instructions into the actual bytecode in a file format that will be efficient to load and execute.

Independent from the steps of this bytecode virtual machine compiler, a bytecode interpreter is written to load and execute programs. It is a gigantic loop with a switch statement in it, but for exotic programming languages, the compiler might be no big deal and all the magic will happen in the bytecode interpreter. The whole organization can be summarized by the following diagram:

Figure 1.1 – Phases and dataflow in a simple programming language

Figure 1.1 – Phases and dataflow in a simple programming language

It will take a lot of code to illustrate how to build a bytecode machine implementation of a programming language. How that code is presented is important and will tell you what you need to know going in, and much of what you may learn from going through this book.

Languages used in the examples

This book provides code examples in two languages using a parallel translations model. The first language is Java, because that language is ubiquitous. Hopefully, you know it or C++ and will be able to read the examples with intermediate proficiency. The second example language is the author's own language, Unicon. While reading this book, you can judge for yourself which language is better suited to building your own programming language. As many examples as possible will be provided in both languages, and the examples in the two languages will be written as similarly as possible. Sometimes, this will be to the advantage of the lesser language.

The differences between Java and Unicon will be obvious, but they are somewhat lessened in importance by the compiler construction tools we will use. We will use modern descendants of the venerable Lex and YACC tools to generate our scanner and parser, and by sticking to tools for Java and Unicon that remain as compatible as possible with the original Lex and YACC, the frontends of our compiler will be nearly identical in both languages. Lex and YACC are declarative programming languages that solve some of our hard problems at an even higher level than Java or Unicon.

While we are using Java and Unicon as our implementation languages, we will need to talk about one more language: the example language we are building. It is a stand-in for whatever language you decide to build. Somewhat arbitrarily, I will introduce a language called Jzero for this purpose. Niklaus Wirth invented a toy language called PL/0 (programming language zero; the name is a riff on the language name PL/1) that was used in compiler construction courses. Jzero will be a tiny subset of Java that serves a similar purpose. I looked pretty hard (that is, I googled Jzero and then Jzero compiler) to see whether someone had already posted a Jzero definition we could use, and did not spot one by that name, so we will just make it up as we go along.

The Java examples in this book will be tested using OpenJDK 14; maybe other versions of Java (such as OpenJDK 12 or Oracle Java JDK) will work the same, but maybe not. You can get OpenJDK from http://openjdk.java.net, or if you are on Linux, your operating system probably has an OpenJDK package that you can install. Additional programming language construction tools (Jflex and byacc/j) that are required for the Java examples will be introduced in subsequent chapters as they are used. The Java implementations we will support might be more constrained by which versions will run these language construction tools than anything else.

The Unicon examples in this book work with Unicon version 13.2, which can be obtained from http://unicon.org. To install Unicon on Windows, you must download a .msi file and run the installer. To install on Linux, you usually do a git clone of the sources and type make. You will then want to add the unicon/bin directory to your PATH:

git clone git://git.code.sf.net/p/unicon/unicon
make

Having gone through our organization and the implementation that this book will use, perhaps we should take another look at when a programming language is called for, and when one can be avoided by developing a library instead.

Language versus library – what's the difference?

Don't make a programming language when a library will do the job. Libraries are by far the most common way to extend an existing programming language to perform a new task. A library is a set of functions or classes that can be used together to write applications for some hardware or software technology. Many languages, including C and Java, are designed almost completely to revolve around a rich set of libraries. The language itself is very simple and general, while much of what a developer must learn to develop applications consists of how to use the various libraries.

The following is what libraries can do:

  • Introduce new data types (classes) and provide public functions (an API) for manipulating them
  • Provide a layer of abstraction on top of a set of hardware or operating system calls

The following is what libraries cannot do:

  • Introduce new control structures and syntax in support of new application domains
  • Embed/support new semantics within the existing language runtime system

Libraries do some things badly, in that you might end up preferring to make a new language:

  • Libraries often get larger and more complex than necessary.
  • Libraries can have even steeper learning curves and poorer documentation than languages.
  • Every so often, libraries have conflicts with other libraries, and version incompatibilities often break applications that use libraries.

There is a natural evolutionary path from the library to language. A reasonable approach to building a new language to support an application domain is to start by making or buying the best library available for that application domain. If the result does not meet your requirements in terms of supporting the domain and simplifying the task of writing programs for that domain, then you have a strong argument for a new language.

This book is about building your own language, not just building your own library. It turns out that learning about these tools and techniques is useful in other contexts.

Applicability to other software engineering tasks

The tools and technologies you learn about from building your own programming language can be applied to a range of other software engineering tasks. For example, you can sort almost any file or network input processing task into three categories:

  • Reading XML data with an XML library
  • Reading JSON data with a JSON library
  • Reading anything else by writing code to parse it in its native format

The technologies in this book are useful in a wide array of software engineering tasks, which is where the third of these categories is encountered. Frequently structured data must be read in a custom file format.

For some of you, the experience of building your own programming language might be the single largest program you have written thus far. If you persist and finish it, it will teach you lots of practical software engineering skills, besides whatever you learn about compilers and interpreters and such. This will include working with large dynamic data structures, software testing, and debugging complex problems, among other skills.

That's enough of the inspirational motivation. Let's talk about what you should do first: figure out your requirements.

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Key benefits

  • Reduce development time and solve pain points in your application domain by building a custom programming language
  • Learn how to create parsers, code generators, file readers, analyzers, and interpreters
  • Create an alternative to frameworks and libraries to solve domain-specific problems

Description

The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you’ll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you’ll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We’ll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you’ll be able to build and deploy your own domain-specific languages, capable of compiling and running programs.

Who is this book for?

This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.

What you will learn

  • Perform requirements analysis for the new language and design language syntax and semantics
  • Write lexical and context-free grammar rules for common expressions and control structures
  • Develop a scanner that reads source code and generate a parser that checks syntax
  • Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor
  • Implement a bytecode interpreter and run bytecode generated by your compiler
  • Write tree traversals that insert information into the syntax tree
  • Implement garbage collection in your language
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Table of Contents

23 Chapters
Section 1: Programming Language Frontends Chevron down icon Chevron up icon
Chapter 1: Why Build Another Programming Language? Chevron down icon Chevron up icon
Chapter 2: Programming Language Design Chevron down icon Chevron up icon
Chapter 3: Scanning Source Code Chevron down icon Chevron up icon
Chapter 4: Parsing Chevron down icon Chevron up icon
Chapter 5: Syntax Trees Chevron down icon Chevron up icon
Section 2: Syntax Tree Traversals Chevron down icon Chevron up icon
Chapter 6: Symbol Tables Chevron down icon Chevron up icon
Chapter 7: Checking Base Types Chevron down icon Chevron up icon
Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses Chevron down icon Chevron up icon
Chapter 9: Intermediate Code Generation Chevron down icon Chevron up icon
Chapter 10: Syntax Coloring in an IDE Chevron down icon Chevron up icon
Section 3: Code Generation and Runtime Systems Chevron down icon Chevron up icon
Chapter 11: Bytecode Interpreters Chevron down icon Chevron up icon
Chapter 12: Generating Bytecode Chevron down icon Chevron up icon
Chapter 13: Native Code Generation Chevron down icon Chevron up icon
Chapter 14: Implementing Operators and Built-In Functions Chevron down icon Chevron up icon
Chapter 15: Domain Control Structures Chevron down icon Chevron up icon
Chapter 16: Garbage Collection Chevron down icon Chevron up icon
Chapter 17: Final Thoughts Chevron down icon Chevron up icon
Section 4: Appendix Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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saba shabir Sep 29, 2022
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Helped me get a A in my exams
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Phillip Feb 11, 2022
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Build Your Own Programming Language: beyond its detailed and thoughtful discussion of how to build compilers, this book demonstrates and evaluates the tools needed to construct a computer language. Simultaneously evaluating Unicon and Java -- both their advantages and sometimes awkwardnesses -- the book gives guidance on strategies and skills necessary to handle common problems encountered in advanced programming tasks.
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Sudarshan Gaikaiwari Mar 13, 2024
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Knowing how compilers work is critical for all software engineers. This book has all the information that you would learn at a research university. It also includes an implementation of a complete compiler. This allows the reader to have access to an implementation to modify the code and experiment. Highly recommended for anyone interested in learning more about compilers
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Kenneth R. Walker Mar 21, 2022
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The book explains compiler writing in an elegant manner. Code examples accommodate the content exceptionally. Excellent place to start learning how to write a programming language.
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Greg Jeffery Feb 06, 2022
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I’m still reading through the book but I believe this would be a very good compliment textbook for a Compilers class.
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  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela