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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Exploring the VR template

Unreal Engine Editor has a Blueprint VR template that makes it easy to start experimenting with VR development. The following screenshot shows the creation of a project using the VR template. In Project Settings, choose Mobile / Tablet as the hardware, Scalable 3D or 2D as the graphical level, and No Starter Content. These settings were chosen because performance is essential in a VR application:

The following screenshot is from the start up map of the VR template and shows that there are two maps in the VR template with different types of locomotion. The first map contains an example of locomotion using the keyboard or gamepad, and the second map uses Motion Controllers for locomotion and interactions. In this chapter, we will use the second map, which is in the VirtualRealityBP/Maps/MotionControllerMap path. The letters HMD that appear in the screenshot...

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